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Tested on a full completion save file to pass badly emulated mini-games.Ībsolutely perfect. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Fixes many remix crashes of earlier versions. Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. Most of these errors can be fixed by using the configurations listed above. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Resolved in a revision near to 5.0-8909.Ĭompatibility can be assumed to align with the indicated revisions. Fixed with Hybrid XFB in 5.0-5874.įorcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. To get around this, enable the external frame buffer or skip the practice level. If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. Fixed by enabling "External Frame Buffer (XFB)". Game flashes black with a heavy slowdown during gameplay. This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible.
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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven ( みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat.